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                                   Z E L D A

                               Link's Awakening


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                   A GodBoyX Release :: For Atari Falcon030

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As Zelda heads for the Nintendo64,  Falcon  kids  shouldn't feel left out as we
have brought the classic adventure game to the Atari!

"Zelda" has been consistently  the  most  requested  game  for the GodBoy. Ever
since the release of GodBoy "Bubble Bobble" we've had people asking for Zelda.
So here it is, complete with a spanking tune courtesy of injured skater, MSG.


:: Background

I'm no expert on Zelda history, but I  believe this is the fourth in the series
and the only one to appear on the GameBoy. The first Zelda game was released on
the NES, and is available  on  our  GodleNES emulator (very highly recommended,
one of the best NES games ever!).

This version is less arcade oriented  than the original, the concentration this
time is more on puzzle solving.

You wake up in an unfamiliar bed, and  after  a hard night of 'tossing' you are
dazed and confused. Pick up your shield from  your big nosed host, and head out
into the wide world of Kohlint Island!

Pressing option brings up your map  display.  Any  areas that have been visited
will be shown on the map.

Your status panel shows you which items  are  currently assigned to the A and B
buttons, the amount of money and health you have.

Your first task is to retrieve your  sword.  Just  one clue: try looking on the
beach! After this follow the hints from the Sheffield Wednesday mascot.

Despite advice from kids in the game, DO  NOT  press all buttons if you want to
save your game! This will reset the  emulator!  If  you want to save your game,
press 'S' on the  keyboard  (or  '*'  on  the  JagPad).  This  save is far more
flexible and comprehensive  than  the  cartridge's  save  function (which would
restart you at the last doorway you went through!)

The trainer mode gives you the option  of having 'Infinite Money' and 'Infinite
Health'.


:: Credits

                                     Music

                            "Chipping For Zeldair"
                      by MSG [ sponsored by ProTracker ]
           ( a reworking of a composition by Toodeloo and 3le/Coma )


                                   Graphics

                                  "GBX logo"
                             "Reservoir Gods logo"
                                    "Fonts"
                               "Animated Cursor"
                  by shTHREE [ in association with GodPaint ]


                                  Programming

                          "Z80 CPU emulation system"
                          "GameBoy chipset emulator"
                             "MonGB GBX Debugger"
                           "Zelda Patching+Training"
                  by MrPink [ funded by Devpac & BSS Debug ]


                                DSP Programming

                           "ProTracker Replay Code"
              by Tat/Avena [ promoted by Motorola DSP Assembler ]



:: Greets

A big  up  to  everyone  who  is  doing  something  creative  and  positive and
contributing to the atari scene.

                              "KEEP HOPE ALIVE!"

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                                                      [c] 1998 Reservoir Gods
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